Sunday , December 6 2020

“cutting content and calibrating a game is normal” for CDPR –

Talk to fans who are worried about the changes Cyberpunk 2077 has suffered during all these years, the overall designer of CD Project RED Miles Tost wanted to reassure everyone. According to him, it is an absolute process plain while developing a game and are often on “cut content and recalibrate the targets. “This without distorting the project or affecting its quality.

According to Tost, it’s really worth the wait for the final version of Cyberpunk 2077. It all happened a few hours ago, when some fans of the game actually said they were worried about some of the most talked about features during the first E3 2018 demo of Cyberpunk 2077 will not appear in the playoffs. For example, let’s talk about run on the walls or the spider-shaped companion that should have shaped the Techie class.

Two cuts “painful“but normally.”Turning off the functionality and scope of a project is a very normal part of development“Tost sa.”You can easily see this with our game, because we have undergone society’s wishes and shown development status in demo 2018. Think about it. The game: two years before release.

Then, however, technical and design problems arose. “obvious [durante lo sviluppo] we pick up and change things and of course there are some ideas that sound good too on paper, but they do not work well in the game or with any other features“Toast continued.”I understand, it’s disappointing for everyone when it happens and it’s also hard to understand without knowing how the development environment works, but in this case I’m just asking for your trust. “

This speech was held Server Discord from Cyberpunk 2077, proof of the Polish developers’ insight into what their work has been.

Have you seen the exclusive video with female dubbing of V in Italian by Cyberpunk 2077?

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