In an interview with Game Informer, Suda51 has talked about the effects of the previous part of the Nintendo Switch, Travis Strikes Again, when they decide to develop No more heroes 3.
The ad material mentioned performance for Travis strikes again In sales above and despite not sharing with official data, he confirmed that the sale not only matched its calculated figures but also matched the sales they were willing to pursue.
But this was not the only way in which Travis strikes again collaborated with the development of No More Heroes 3. These were the words of creativity:
I mean it has been something I have wanted to work for a long time. We have worked over the years about some things that have since escaped us. We really didn't have the right inspiration for that. But a few years ago I decided, "Yes, I want to do this game, Travis strikes again." And they were partly because I wanted to explore another facet of the whole of Travis and the story of No More Heroes. And another reason we did the game was a kind of memory, for the Grasshopper 20th anniversary.
So first I decided to do Travis Strikes Again: No More Heroes (TSA) as a kind of memory and to see how it worked. So we decided to put together a whole new team for that game. The core team was a kind of mix between veterans in the series, people with general experience and brand new people in the industry. And when we put the team together and started working on the game, we soon realized: "Okay, this team works pretty well. I think we might do something good", I really have to concentrate my energy on it so much as possible.
And later, when TSA was released, we saw the reactions from the fans and got many different opinions and comments, I thought, "Well, now we not only, you know, a fan base asking for No More Heroes III, We also have a lot of larger scale of talent, many more skills in our belts.
And we have learned how we work in Unreal, the various new mechanics and the things we add to the TSA. There are many new things that we as a team learned and experienced, that I finally felt that it drove us off the border. Now we are ready to go back to No More Heroes III with the same core layer and be able to create and provide the kind of game that fans deserve and want to play.
So again, yes, to put it simply, it was something I had wanted to work for a long time, but with all the experience we accumulate now I thought: Well, we are finally ready.