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Fortnite Developers Discuss the Constant Crunch required to maintain the game


A new feature on Polygon has highlighted the "stressful" work environment of the Epic Games, due to the popularity of its free to play combat royal games Fortnite.

Due to the explosive growth of the multi-platform platform, dozens of current and former employees and entrepreneurs have been working on "over 70 hours of weeks" – with some even reaching the 100 hour mark to keep the game and developing future updates. Even though working hours overtime were voluntary, long working hours were expected during working hours. For entrepreneurs it was a paid agreement, but one that was born of fear.

A number of employees Polygon talked to – who wanted to be anonymous – described the pressure in the work environment:

"I work an average of 70 hours a week. There are probably at least 50 or even 100 other people at Epic working those hours. I know people who take 100-hour weeks. The company gives us unlimited time but it is almost impossible to If I take time off, the workload of other people falls, and no one wants to be that guy.

"The biggest problem is that we patch all the time. The managers focus on keeping Fortnite popular as long as possible, especially with all the new competition coming in. "

An epic representative said these "100 hours of work" were "incredibly rare" and would "immediately fix them to avoid recurring". According to other sources, Epic employees and entrepreneurs are working with an "implicit understanding that labor cramp" is expected. Another anonymous source gave the following statement:

"I know of some people who just refused to work weekends, and then we missed a deadline because their part of the package was not completed and they were fired. People lose their jobs because they don't want to work those hours."

To read the whole story, click here.

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