Sunday , March 7 2021

What do the manufacturers of Diablo Immortal say about fan criticism? (Podcast)



At BlizzCon we talked to the developers of Diablo Immortal. At BlizzCon we talked to the developers of Diablo Immortal.

How much Diablo is actually immortal? In particular, we wanted to find out in our BlizzCon interview with the developers. The playable demo left much to be desired: inventory, mana, character development and most of the new MMO features. So what will it be like a game when it's ready? We talked about it with two Blizzard developers.

Missed the episode? Here are all podcast episodes in the overview

It was also about what the developers are overwhelming negative community feedback say and if it could be a mistake to present the game in its current state.



Helen Cheng






Helen Cheng is Senior Game Designer at Diablo Immortal and has worked with Blizzard at Cataclysm, Mists of Pandaria, Warlords of Draenor since 2010. She is primarily responsible for Dungeons, Territories, Quests and Story.



Dan Elggren






Dan Elggren is production manager at Blizzard, responsible for creating new games. He previously worked on Battle.net, Command & Conquer 3 and Medal of Honor.

As always, you can download the podcast below listen directly to the browser or click on the blue link route to download. For some browsers, you must right-click and select "save target as". Additionally, there is the big RSS feed for Plus users that lets you automatically load all public and plus podcast episodes on your smartphone.


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